Hunter
Tips
Hunters
track,
tame,
and
slay
all
manner
of
animals
and
beasts
found
in
the
wild.
Whether
they
rely
on
bows
or
firearms,
Hunters
consider
their
weapons
and
pets
to
be
their
only
true
friends.
Hunters
are
great
for
pulling
monsters
as
they
are
able
to
set
traps
that
hinder
monsters
that
the
Hunters
pull
to
attack.
Hunters
are
also
able
to
use
various
beast-related
special
abilities,
take
on
bestial
traits
that
allow
them
to
do
things
that
they
could
not
do
normally,
use
a
wide
variety
of
ranged
attacks
supplemented
by a
few
melee
abilities,
and
the
ability
to
control
and
tame
beasts.
Hunters
are
closely
related
to
their
pets
and
must
remember
to
always
keep
their
pet's
happiness
in
mind.
When
using
a
pet,
Hunters
will
notice
an
icon
in
the
top
left
corner
of
their
screen
that
depicts
their
pet's
level
of
happiness.
The
more
Hunters
use
their
pets,
the
lower
their
pet's
level
of
happiness
will
become.
Hunters
should
always
remember
to
feed
their
pets
to
raise
their
pet's
level
of
happiness
or
worry
about
their
pet
abandoning
them
or
even
attacking
the
Hunter!
Hunters
are
also
the
only
class
able
to
name
their
pets.
Ranged
Class
The
Hunter
is
primarily
a
ranged
attacking
class.
It
has
melee
attacks,
but
its
damage
at
range
far
outweighs
its
melee
capabilities.
Great
Pulling
Class
The
Hunter
also
uses
traps,
which
you
lay
down
ahead
of
time
and
draw
monsters
into.
Use
of
ranged
combat,
various
debuffs,
and
traps
make
it a
great
pulling
class
in
groups.
Stats
The
Hunter
cares
about
Agility
(ranged
attack
power,
1/2
melee
attack
power),
Stamina,
Intelligence
(for
mana),
Spirit,
and
Strength
(when
it
can't
get
Agility).
Scopes
Engineers
can
create
scopes
that
can
be
attached
to
your
bows
and
guns
to
increase
their
damage
output.
Seek
out
an
engineer
to
create
one
for
you
or
buy
one
at
the
auction
house.
Ammo
Always
use
the
best
ammo
available.
Engineers
can
make
gun
ammo
so
sometimes
it
will
be
good
to
get
ammo
from
them
instead
of
buying
it
from
an
NPC
merchant.
Quivers
&
Ammo
Bags
These
can
speed
up
the
firing
rate
of
your
bows
and
guns
so
it's
always
best
to
use
them.
Search
for
better
bags
that
make
you
fire
even
faster.
Some
quests
can
provide
you
with
faster-firing
bags.
Do
the
Hunter
Dance
Hunters
are
most
powerful
when
in
ranged
combat.
You
should
always
try
to
attack
via
range
whenever
possible.
The
Hunter
is
meant
to
run
around
during
combat.
Hunters
have
a
minimum
range
when
using
ranged
weapons
that
prevents
them
from
firing
their
weapon
(minimum
range
error)
when
the
monster
is
in
this
area.
When
this
happens,
Hunters
must
back
away
from
the
monster
in
order
to
fire
their
ranged
weapon
again.
If
the
monster
starts
attacking
you,
you
have
several
methods
available
for
backing
away
from
it
to
fire
your
bow
or
gun:
Use
your
Pet's
Taunt
Start
a
battle
using
your
pet
and
wait
a
bit
before
attacking
the
monster
yourself.
Once
the
monster
has
built
up
some
hate
toward
your
pet,
engage
it
in
battle.
If
the
monster
starts
to
attack
you
instead,
use
your
pet's
taunt
ability.
Wing
Clip
&
Run
Rush
in
and
attack
a
monster
with
a
Wing
Clip
and
then
switch
to
Aspect
of
the
Cheetah.
Start
running
away
from
the
monster
for
a
while.
Then
stop,
turn
around,
and
attack.
You
can
also
fire
a
Concussive
arrow
(or
bullet)
to
slow
the
monster
down.
Will
cause
damage
to
targets
immune
to
immobilizing
effects.
Grouping
The
Hunter's
goal
is
to
stay
away
from
the
monster
and
shoot
at
it
from
range.
When
you
team
up
with
other
players
this
becomes
more
difficult.
When
the
monster
decides
to
attack
other
party
members
it
will
get
within
your
minimum
range
if
you're
standing
next
to
the
rest
of
the
party.
For
that
reason,
it's
best
to
stay
away
from
other
party
members
during
combat.
That
way
if
the
monster
attacks
them
or
rushes
toward
them,
you
can
still
continue
to
fire
at
range.
Also
let
party
members
know
they
should
never
run
toward
you
because
that
will
also
bring
the
monster
within
your
minimum
range.
Make
it
clear
to
other
group
members
that
you're
going
to
be
slightly
away
from
them
during
combat.
Another
thing
to
watch
out
for
is
other
party
members
pulling
the
monster.
Often
it's
best
to
use
the
Hunter
or
the
Hunter's
pet
to
pull.
Multiple
Hunters
If
you
happen
to
party
with
multiple
Hunters
make
sure
each
of
you
knows
which
Sting
to
use.
Each
Hunter
can
have
one
Sting
active
at a
time.
If
you
have
two
Hunters,
that's
two
Stings
that
can
be
on
the
monster.
Ask
your
fellow
Hunter
to
cast
one
Sting
while
you
cast
the
other.
Both
Hunters
should
fight
away
from
each
other
so
if
the
monster
attacks
one
of
them,
the
other
Hunter
can
still
fire
from
range.
Runners
Hunters
are
great
at
dealing
with
monsters
that
are
running
away.
Monster
flight
is a
major
concern
because
fleeing
monsters
may
call
others
and
bring
them
into
battle.
You
can
simply
shoot
a
fleeing
monster
or
hit
it
with
Concussive
Shot
to
slow
it
down.
You
can
also
Wing
Clip
it
before
it
retreats
to
prevent
it
from
running
away.
Shooting
on
the
Run
The
Hunter
can
shoot
Arcane
Shot
while
running.
It
can
also
use
Hunter's
Mark
while
on
the
run.
If
you
have
to
chase
a
monster
or
enemy
player
as
they
are
running
away,
keep
this
in
mind.
PvP
If
you
are
attacked
by a
player
when
you're
not
ready
to
fight
them,
you
can
shoot
them
with
Scatter
Shot,
then
turn
on
Aspect
of
Cheetah
to
run
away.
Make
sure
your
pet
is
on
passive
or
set
to
follow
so
that
it
won't
interrupt
the
Scatter
Shot.
After
you're
backed
away,
you
can
tell
your
pet
to
attack.
This
will
give
you
a
better
set-up
for
beginning
the
battle.
You
can
also
do
this
against
monsters
if
an
extra
monster
attacks.
Additional
Information
1
Agility
will
grant
1
ranged
Attack
Power.
Auto
shot
will
be
automatically
enabled
if
the
Hunter
steps
out
of
melee
range
while
in
combat
with
target.
There
is
an
epic
Hunter
quest
series
in
the
game.
Hunters
have
a UI
option
Auto
Attack/Auto
Shot
that
if
turned
off
means
that
the
hunter
will
not
automatically
switch
between
ranged
attack
and
melee
attack
difficulty
when
the
range
changes.
Profession
Options
You
can
pick
whatever
you
want.
You
might
find
these
more
tailored
to
the
Hunter:
Skinning
and
Leatherworking
-
The
Hunter
can
create
leather
armor
for
itself
or
to
sell
to
others
Enchanting
-
The
Hunter
can
enchant
its
equipment
to
make
itself
more
powerful
Herbalism
and
Alchemy
-
The
Hunter
can
create
buff
potions
or
healing
potions
Fishing
and
Cooking
-
The
Hunter
can
feed
itself
and
his
pet
Engineering
-
Make
bullets
for
guns
and
for
conversion
to
Thorium
Arrows